Game-ready model of my aviator’s helmet. Created using reference photos I took of the helmet at my previous place of work. I wanted to create a more organic model and experiment with different textures (Velcro, foam, nylon, rubber, etc.). It was also a great learning experience for optimizing geometry and creating a smooth silhouette.
Software: 3DS Max 2012
Completed: January 12, 2012
Guildhall at SMU
High polygon modeling, low polygon modeling, CryENGINE 3